Two Healing Touch abilities means you'll need to use the right doctor in the right situation - Vaughn slows down time with his, while Blaylock stops all damage to the patient with her touch - but the core tools remain unchanged. ![]() As far as operations go, you'll be using many of the same tools over again, but also have new aspects worked in. Still, a huge step over last year's extremely basic presentation. Some of the VO is done extremely well, while other minor characters are a bit less engaging overall. You won't get any FMV work or multiple characters on-screen for dialogue, so the actual storytelling pieces feel like they're basically a prettier display for the same DS style. You'll still find that the overall story presentation is very basic though, as characters will slide on-screen, remain static as the VO is read, and then fade out to make room for the next sliding piece of art. The game now runs in 16:9 widescreen in addition to 480p display, there are more backdrops during story telling, and far more VO, as every character has a specific voice actor and tons of recorded lines. Second Opinion did a lot of things right in its first attempt, but there were some issues, and thankfully many of them have been changed. The idea may be mature, as you'll be treating real-world health problems and have all the stress and intensity that comes with the actual operation and bedside manor (the game is heavy on story and drama), but it stays light enough to always feel like a true game too. Everything is done in an arcade-like style, so you won't actually be seeing blood or grotesque organs, but instead be working in an anime-inspired world where high scores are determined by a quick and steady hand, as well as a "do the right thing" combo system. Select the tool you need with the nunchuk controller, and use either A, B, or a combination of both to pull off the intended action with the Wii IR as your guide. Anyone that played the previous Trauma Center will fall back into their old habits immediately, as the core gameplay goes unchanged - and for good reason. Right off the bat New Blood offers more ranking and replay value than its predecessors. Each mission will also end with a rank based on difficulty - easy, medium, and hard - and doctor, as well as full co-op support, for a total of nine ranks per challenge. Essentially you're getting the same mission each time, but with a different move at your disposal. Each doctor is equipped with a different "Healing Touch" ability - which is essentially a one-time use special move in the surgical world - and each are playable during every chapter of the game. The story opens with the team working in Alaska with a remote hospital in a tiny ski town, and from there opens up in to a much larger drama. New Blood follows two doctors this time, including the male surgeon Markus Vaughn, and female Valerie Blaylock. ![]() Essentially what you're getting is the same Trauma Center world, this time with a whole new experience. As far as presentation, gameplay, and flow, New Blood is nearly identical to what Second Opinion brought to the table (though it has been improved in some areas as well). The game hosts all new characters, an entirely different plot, another crazed sci-fi based disease - known as Stigma - and even more intense procedures. While Second Opinion was based entirely on the original game's story and characters, New Blood brings just that to the Trauma Center world: New Blood.
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